Yujin Ariza
Developer

about me development violin blog
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Pupil

09/2018 – current

Pupil was a semester-long project at the Entertainment Technology Center, about imagining AR experiences for classrooms in the future. You can check out our work on our project homepage.

Metaballs

08/2018

This is a short real-time rendered sketch I made in Unity over the summer. I’ll be making a write-up of my process making this shortly; in the meantime you can see a shortform version on this twitter thread.

Sand VR

01/2018 – 05/2018

Sand VR was a semester-long independent study project that I worked on with Anna Henson, about exploring tangible interfaces and relational experiences in virtual reality. Read the blog post to find out more!

Music in Motion

01/2018 – 05/2018

Music in Motion was a semester-project at the Entertainment Technology Center, Carnegie Mellon University, about creating music in virtual reality using body movement. For this project, we required a fully procedural and spatial audio system, which would be fully controllable via the guests’ body movements, which were tracked in Unity using the HTC Vive. As part of this project, I designed and implemented interactive instruments and audio processing chains in SuperCollider, which were then controlled from Unity, through OSC. In addition, I implemented a 12-speaker ambisonic sound setup, for use in conjunction with the virtual reality play space, and developed tools to quickly audition interaction mappings between Unity and SuperCollider.

Project Homepage

Cracked Orlando

03/2017

I contributed interactive art for the Juilliard production of Cracked Orlando, a multimedia performance piece by composer Jonathan Dawe. I was responsible for two elements in the show: a rotating and evolving “orb” which was projected as a hologram and controlled by an array of proximity sensors; and a virtual avatar of the character Alcina, motion-tracked by Kinect and augmented with particle effects.

Alcina Video Sample
Orb Video Sample

Kaze (The Wind)

06/2016

Mari Kimura, Liubo Borissov, Yujin Ariza

I collaborated with violinist and composer Mari Kimura for her work, for violin, voice, string quartet, and interactive computer. I wrote code for the visual component of the piece, a representation of “wind” that flowed and morphed with the piece, using motion data tracked from specially made gloves worn by the performers. Max/MSP and Jitter were used for the live rendering of the particles.

NewsBlaze: Mari Kimura’s “Kaze (The Wind)/Harmonic Constellations” Kicks up a Storm

Fluid

12/2015

Fluid is an audiovisual piece that I created. The piece was made using Ableton Live + Max, so that the visuals (built in Max’s Jitter) can react to the MIDI and control parameters being sent through Ableton. Read more about the project and its technical challenges in a blog post I wrote here.

Vango – Painterly Representations of Images

10/2015

Yujin Ariza, Eszter Offertaler

We convert photographs of scenery into painting representations. After analysis of the image, a “canvas” file is outputted by the program, given a specific “style” file for vango to paint in. After this, the painting can be rendered in either a textured or untextured format.

This project was written in C++, and uses the OpenCV framework.

Github repo

Rainborg – Position-based Fluid Simulation

05/2015

Yujin Ariza, Eszter Offertaler

We implemented a GPU-accelerated position-based fluid simulation, based on the paper by Miles Macklin, and Matthaias Muller. The program is capable of simulating and rendering the output at realtime speeds, for a number of particles up to 30,000.

This project was written in CUDA C/C++.

Github repo